Fury Command Tank (Fury III)
- Type
- Combat Vehicle
- Tech
- Mixed
- Mass
- 80t
- Role
- Sniper
- Intro
- 3114 Late Republic
- Rules
- Advanced
- Cost
- 15.84M C-bills
- Move
- Armor
- 218 pts
ER Medium Laser ×2Gauss RifleRotary AC/5C3 Boosted System Slave Unit
Battle Value
1,827by skill
Point Value
46
Recognition Notes
The Fury Command Tank (Fury III) is an 80-ton tracked combat vehicle fielded as a sniper, cruising at 43 km/h with a top speed of 65. Its turret keeps the Gauss rifle from the original mount and adds a Rotary AC/5 beside it, while a pair of ER Medium Lasers covers the front of the hull, weapons the original chassis never carried. An XL engine replaces the original's Fusion plant, and Heavy Ferro-Fibrous plate stands in place of the Standard armor. The hull carries a C3 Boosted System Slave Unit along with CASE and a Beagle active probe. Jolassa-Kumbold Armored Weapons builds the type at Bristol.
Armor & Loadout
EnergyBallisticSupport
Front: 53 front
Right: 43 front
Left: 43 front
Turret: 44 front
Rear: 35 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×2 | 2 | |
| Bal | T | 1 | 2 t ammo in B |
| Bal | T | 1 | 3 t ammo in B |
| SupC3 Boosted System Slave Unit | B | 1 | |
| electronicsBeagle Active ProbeIS | B |
CASE: Body
Systems & Manufacturers
(Fury III)
Fury Command Tank
PV46
TP: CVSZ: 4TMM: 0MV: 8"t
ROLE: Sniper
Damage
S (+0)
5
M (+2)
5
L (+4)
4
Heat not tracked

Special , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26
Availability by era
3 eras · 1 faction
Fury Command Tank variants (9)
(Original) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IT1, SRCH, TUR(2/2/2) Introduced 2637 Battle value 1,184 Point value 29(Fury II) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(1/2/2) Introduced 2732 Battle value 1,234 Point value 29(Royal) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, SRCH, TUR(2/2/2, AMS) Introduced 2751 Battle value 1,255 Point value 30CX-17 Role Sniper Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, DCC5, FLK1/1/1, MHQ3, RCA, SRCH, TUR(1/1/1, FLK1/1/1) Introduced 3052 Battle value — Point value 32Fury Command Tank Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IT1, SRCH, TUR(2/2/2) Introduced 3064 Battle value 1,184 Point value 29(C3S) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1, SRCH, TUR(2/2/2) Introduced 3069 Battle value 1,413 Point value 34(C3M) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M, IT4, MHQ5, SRCH, TAG, TUR(3/3/-) Introduced 3070 Battle value 1,336 Point value 37
(Fury III) current variant Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities C3BSS, CASE, MHQ2, PRB, RCN, SRCH, TUR(4/4/4) Introduced 3114 Battle value 1,827 Point value 46
(Fury IIIm) Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities C3BSM, CASE, MHQ6, SRCH, TAG, TUR(4/4/4) Introduced 3114 Battle value 1,720 Point value 43