Fury Command Tank (Fury II)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Sniper
- Intro
- 2732 Star League
- Rules
- Standard
- Cost
- 4.45M C-bills
- Move
- Armor
- 248 pts
Medium LaserGauss Rifle
Battle Value
1,234by skill
Point Value
29
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-C
Compare this unit(Fury II)
Fury Command Tank
PV29
TP: CVSZ: 4TMM: 0MV: 8"t
ROLE: Sniper
Damage
S (+0)
2
M (+2)
2
L (+4)
2
Heat not tracked

Special ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 53Skill 1 47Skill 2 41Skill 3 35Skill 4 29Skill 5 26Skill 6 23Skill 7 20Skill 8 17
Availability by era
2 eras · 16 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,851 |
| G1 | 2 | 2,493 |
| G2 | 3 | 2,073 |
| G3 | 4 | 1,629 |
| G4 | 5 | 1,234 |
| G5 | 6 | 1,061 |
| G6 | 7 | 950 |
| G7 | 8 | 839 |
| G8 | 8 | 790 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Fury Command Tank (Fury II) is an 80-ton tracked combat vehicle fielded as a sniper, cruising at 43 km/h with a top speed of 65. It keeps the Gauss Rifle in the turret from the original Fury Command Tank but adds a Medium Laser on the front of the hull. The hull also trades its standard armor for ferro-fibrous plate. Jolassa Armored Vehicles builds it at Tybalt.
Armor & loadout
FURY COMMAND TANK (FURY II)
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| Bal | T | 1 | 1 t ammo in B |
Systems & manufacturers
Fury Command Tank variants (9)
(Original) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IT1, SRCH, TUR(2/2/2) Introduced 2637 Battle value 1,184 Point value 29
(Fury II) current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(1/2/2) Introduced 2732 Battle value 1,234 Point value 29
(Royal) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, SRCH, TUR(2/2/2, AMS) Introduced 2751 Battle value 1,255 Point value 30CX-17 Role Sniper Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, DCC5, FLK1/1/1, MHQ3, RCA, SRCH, TUR(1/1/1, FLK1/1/1) Introduced 3052 Battle value — Point value 32Fury Command Tank Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities IT1, SRCH, TUR(2/2/2) Introduced 3064 Battle value 1,184 Point value 29(C3S) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1, SRCH, TUR(2/2/2) Introduced 3069 Battle value 1,413 Point value 34(C3M) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M, IT4, MHQ5, SRCH, TAG, TUR(3/3/-) Introduced 3070 Battle value 1,336 Point value 37(Fury III) Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities C3BSS, CASE, MHQ2, PRB, RCN, SRCH, TUR(4/4/4) Introduced 3114 Battle value 1,827 Point value 46(Fury IIIm) Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities C3BSM, CASE, MHQ6, SRCH, TAG, TUR(4/4/4) Introduced 3114 Battle value 1,720 Point value 43