Firebee WI-WAM MilitiaMech
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- Type
- IndustrialMech
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 3133 Dark Age
- Rules
- Standard
- Cost
- 1.68M C-bills
Battle Value
456by skill
Point Value
15
Source: TR:I
Compare this unitWI-WAM MilitiaMech
Firebee
PV15
TP: IMSZ: 1TMM: 0MV: 6"
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
2
L (+4)
2
OV: 0Heat scale123S

Special , ES, ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 27Skill 1 24Skill 2 21Skill 3 18Skill 4 15Skill 5 13Skill 6 11Skill 7 9Skill 8 7
Availability by era
2 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,053 |
| G1 | 2 | 921 |
| G2 | 3 | 766 |
| G3 | 4 | 602 |
| G4 | 5 | 456 |
| G5 | 6 | 392 |
| G6 | 7 | 351 |
| G7 | 8 | 310 |
| G8 | 8 | 292 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
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Firebee variants (5)
WAM-A Role — Tech base Primitive Rules — Alpha Strike abilities — Introduced 2472 Battle value — Point value —FRB-1E (WAM-B) Role Brawler Tech base Primitive Rules Advanced Alpha Strike abilities IF0* Introduced 2483 Battle value 514 Point value 15FRB-2E Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2524 Battle value 808 Point value 18FRB-3E Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF0*, STL Introduced 3071 Battle value 1,067 Point value 29
WI-WAM MilitiaMech current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, ES, IF1, FC Introduced 3133 Battle value 456 Point value 15