Firebee FRB-2E
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Brawler
- Intro
- 2524 Age of War
- Rules
- Introductory
- Cost
- 2.54M C-bills
- Move
- Armor
- 96 pts
Large LaserSRM 2 ×4
Battle Value
808by skill
Point Value
18
Technical Readout: TR:SW · Record Sheets: RS:SW
Compare this unitFRB-2E
Firebee
PV18
TP: BMSZ: 1TMM: 0MV: 10"j
ROLE: Brawler
Damage
S (+0)
1
M (+2)
1
L (+4)
0
OV: 1Heat scale123S

Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 34Skill 1 30Skill 2 26Skill 3 22Skill 4 18Skill 5 16Skill 6 14Skill 7 12Skill 8 10
Availability by era
3 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,866 |
| G1 | 2 | 1,632 |
| G2 | 3 | 1,357 |
| G3 | 4 | 1,067 |
| G4 | 5 | 808 |
| G5 | 6 | 695 |
| G6 | 7 | 622 |
| G7 | 8 | 549 |
| G8 | 8 | 517 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Firebee FRB-2E is a 35-ton brawler that closes to short range behind four SRM 2 launchers, one each in the left arm, left torso, right torso, and center torso. A Large Laser in the right arm gives it some reach before the SRM barrage takes over. The 175 fusion engine cruises at 54 km/h and tops out near 86, with a 150-meter jump capability for repositioning. Standard armor and structure cover the frame, and Confederation Defense Corporation builds it at its Boardwalk factory.
Armor & loadout
Mech rightFrontMech left
FIREBEE FRB-2E
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 2 | CT · RT · LT · LA | 4 | 100 rds · 2 t |
| Enr | RA | 1 |
Systems & manufacturers
Firebee variants (5)
WAM-A Role — Tech base Primitive Rules — Alpha Strike abilities — Introduced 2472 Battle value — Point value —FRB-1E (WAM-B) Role Brawler Tech base Primitive Rules Advanced Alpha Strike abilities IF0* Introduced 2483 Battle value 514 Point value 15
FRB-2E current variant Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2524 Battle value 808 Point value 18
FRB-3E Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF0*, STL Introduced 3071 Battle value 1,067 Point value 29WI-WAM MilitiaMech Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, ES, IF1, FC Introduced 3133 Battle value 456 Point value 15