DI Schmitt Tank
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Juggernaut
- Intro
- 3115 Late Republic
- Rules
- Standard
- Cost
- 8.45M C-bills
- Move
- Armor
- 152 pts
Medium Laser ×4Flamer ×2Machine Gun ×2Rotary AC/5 ×2LRM 15
Battle Value
1,457by skill
Point Value
36
DI Schmitt Tank
PV36
TP: CVSZ: 4TMM: 0MV: 6"w
ROLE: Juggernaut
Damage
S (+0)
7
M (+2)
6
L (+4)
1
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 64Skill 1 57Skill 2 50Skill 3 43Skill 4 36Skill 5 32Skill 6 28Skill 7 24Skill 8 20
Availability by era
3 eras · 7 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,366 |
| G1 | 2 | 2,943 |
| G2 | 3 | 2,448 |
| G3 | 4 | 1,923 |
| G4 | 5 | 1,457 |
| G5 | 6 | 1,253 |
| G6 | 7 | 1,122 |
| G7 | 8 | 991 |
| G8 | 8 | 932 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The DI Schmitt Tank is an 80-ton wheeled combat vehicle built as a juggernaut, cruising at 32 km/h and topping out near 54, sluggish going for a wheeled hull of its size. A pair of Flamers faces front on the hull, while the turret carries the bulk of the arsenal: two Rotary AC/5s, an LRM 15, four Medium Lasers, and two Machine Guns. The crew works behind Ferro-Fibrous armor, and the vehicle carries anti-aircraft fire control. Defiance Industries builds the type at Hesperus II.
Armor & loadout
DI SCHMITT TANK
EnergyBallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×2 | 2 | |
| Bal | T ×2 | 2 | 4 t ammo in B |
| Msl | T | 1 | 2 t ammo in B |
| Enr | T ×4 | 4 | |
| Bal | T ×2 | 2 | 0.5 t ammo in B |
Systems & manufacturers
DI Schmitt Tank variants (2)
(Targeting Computer) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(7/7/1, IF1) Introduced 3115 Battle value 1,625 Point value 38
DI Schmitt Tank current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(6/6/1, IF1) Introduced 3115 Battle value 1,457 Point value 36