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Demolisher II Heavy Tank (Thunderbolt)

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Tech
Inner Sphere
Mass
100t
Intro
3074 Jihad
Rules
Advanced
Cost
20.83M C-bills
Move
Armor
367 pts

ER Medium Laser ×2Thunderbolt 20 ×2Streak SRM 6

Demolisher II Heavy Tank (Thunderbolt) line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 101Skill 1 90Skill 2 79Skill 3 68Skill 4 57Skill 5 51Skill 6 45Skill 7 39Skill 8 33

Availability by era

5 eras · 7 factions

GunPilotAdj BV
G015,396
G124,719
G233,924
G343,084
G452,336
G562,009
G671,799
G781,588
G881,495

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Demolisher II Heavy Tank (Thunderbolt) rebuilds the 100-ton tracked combat vehicle's turret around missile armament, dropping the base model's Ultra AC/20 and LB 20-X AC along with the paired front machine guns entirely. In their place the turret now carries two Thunderbolt 20 launchers, a Streak SRM 6, and a pair of ER Medium Lasers, shifting the vehicle from a juggernaut role to a missile boat. The fusion engine gives way to an XL unit, and Heavy Ferro-Fibrous plate replaces the base's Ferro-Fibrous armor over the same 32 km/h cruising, 54 km/h top speed hull. CASE still protects the hull ammunition as it did before. Defiance Industries builds this configuration at Hesperus II, where the original was built by Aldis Industries on Terra.

Armor & loadout

DEMOLISHER II HEAVY TANK (THUNDERBOLT)
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslThunderbolt 20T ×2210 t ammo in B
MslStreak SRM 6T11 t ammo in B
EnrT ×22

CASE: Body