Darter Scout Car (SRM)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 13t
- Role
- Scout
- Intro
- 2835 Early Succession War
- Rules
- Introductory
- Cost
- 159K C-bills
- Move
- Armor
- 32 pts
SRM 4
Battle Value
192by skill
Point Value
11

View on Sarna
TR:3075 · Record Sheets: RS:3075u-AW
Compare this unit(SRM)
Darter Scout Car
PV11
TP: CVSZ: 1TMM: 0MV: 14"w
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special , EE,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 19Skill 1 17Skill 2 15Skill 3 13Skill 4 11Skill 5 10Skill 6 9Skill 7 8Skill 8 7
Availability by era
10 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 444 |
| G1 | 2 | 388 |
| G2 | 3 | 323 |
| G3 | 4 | 253 |
| G4 | 5 | 192 |
| G5 | 6 | 165 |
| G6 | 7 | 148 |
| G7 | 8 | 131 |
| G8 | 8 | 123 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Darter Scout Car (SRM) is a 13-ton wheeled combat vehicle built for scouting, cruising at 76 km/h and reaching 119 km/h. It swaps the Machine Gun mounted front on the original Darter Scout Car for an SRM 4 in the same front position, giving the design a heavier punch than its predecessor's light gun. Standard armor and the ICE engine carry over unchanged in type and speed. General Motors Annex builds it at Kathil.
Armor & loadout
DARTER SCOUT CAR (SRM)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | F | 1 | 1 t ammo in B |
Systems & manufacturers
Darter Scout Car variants (7)
Darter Scout Car Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities CT3, EE, SRCH Introduced 2822 Battle value 125 Point value 7
(SRM) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities CT2, EE, SRCH Introduced 2835 Battle value 192 Point value 11
(SRM2) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities CT1, EE, SRCH Introduced 2835 Battle value 167 Point value 9(BAP) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CT2, EE, PRB, RCN, SRCH Introduced 3053 Battle value 136 Point value 10(ECM) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CT2, ECM, EE, SRCH Introduced 3054 Battle value 193 Point value 9(C3) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CT2, EE, MHQ1, SRCH Introduced 3057 Battle value 125 Point value 9"ABC's Folly" Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 3070 Battle value — Point value —