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Cougar I

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Tech
Clan
Mass
35t
Intro
3099 Early Republic
Rules
Standard
Cost
9.83M C-bills
Move
Armor
105 pts

Improved Heavy Large Laser ×2Micro Pulse LaserLRM 10 ×2

SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19

Availability by era

4 eras · 34 factions

GunPilotAdj BV
G014,015
G123,511
G232,920
G342,294
G451,738
G561,495
G671,338
G781,182
G881,112

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Cougar I is a 35-ton striker, an alternate configuration of the Cougar Prime's sniper loadout. Where the Prime mounts a Large Pulse Laser in each arm, this configuration carries an Improved Heavy Large Laser in the Left Arm and an Improved Heavy Large Laser in the Right Arm, along with a Micro Pulse Laser in the Head. It fields an LRM 10 in the Left Torso and an LRM 10 in the Right Torso. Thirteen double heat sinks cool the design, more than the Prime's ten, and a supercharger in the Right Torso lets it sprint to 108 km/h with the supercharger engaged. It cruises at 54 km/h and tops out near 86 km/h. Olivetti Weaponry builds it at Sudeten.

Armor & loadout

Mech rightFrontMech left
COUGAR I
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrHD1
MslRT · LT224 rds · 2 t
EnrRA · LA2
mobilitySuperchargerpodRT

Cougar variants (11)

A Introduced 3058 Battle value 1,697 Point value 40B Introduced 3058 Battle value 1,774 Point value 33C Introduced 3058 Battle value 1,785 Point value 35D Introduced 3058 Battle value 1,309 Point value 33Prime Introduced 3058 Battle value 1,485 Point value 31H Introduced 3061 Battle value 1,323 Point value 33E Introduced 3063 Battle value 1,442 Point value 36F Introduced 3071 Battle value 1,401 Point value 32G Introduced 3071 Battle value 1,453 Point value 30
I current variant Introduced 3099 Battle value 1,738 Point value 31
T Introduced 3142 Battle value 1,748 Point value 37
All 11 Cougar variants