Command Van (Q-Vehicle)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 15t
- Role
- Scout
- Intro
- 2975 Late Succession War (LosTech)
- Rules
- Introductory
- Move
- Armor
- 64 pts
Machine GunLRM 5
Battle Value
278by skill
Point Value
10

(Q-Vehicle)
Command Van
PV10
TP: CVSZ: 1TMM: 0MV: 12"w
ROLE: Scout
Damage
S (+0)
0*
M (+2)
0*
L (+4)
0*
Heat not tracked

Special EE, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 18Skill 1 16Skill 2 14Skill 3 12Skill 4 10Skill 5 9Skill 6 8Skill 7 7Skill 8 6
Availability by era
9 eras · 35 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 642 |
| G1 | 2 | 562 |
| G2 | 3 | 467 |
| G3 | 4 | 367 |
| G4 | 5 | 278 |
| G5 | 6 | 239 |
| G6 | 7 | 214 |
| G7 | 8 | 189 |
| G8 | 8 | 178 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Command Van (Q-Vehicle) is a 15-ton wheeled combat vehicle built as a scout. Where the base Command Van runs on a fusion plant, this variant swaps in an ICE engine, and cruising speed drops from 76 to 65 km/h with a top speed of 97 against the base's 119. The machine gun in the front carries over from the base model, but a turret now holds an LRM 5, a weapon the base Command Van never carried. Both machines share the enhanced communications gear and the same maintenance-intensive design, and both ride behind standard armor.
Armor & loadout
COMMAND VAN (Q-VEHICLE)
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F | 1 | 0.5 t ammo in B |
| Msl | T | 1 | 1 t ammo in B |
Systems & manufacturers
Command Van variants (3)
Command Van Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities MHQ4, RCN, SRCH Introduced 2577 Battle value 193 Point value 16(ICE) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, MHQ4, RCN, SRCH Introduced 2907 Battle value 178 Point value 14
(Q-Vehicle) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF0*, SRCH, TUR(0*/0*/0*, IF0*) Introduced 2975 Battle value 278 Point value 10