Centipede Scout Car
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 20t
- Role
- Scout
- Intro
- 3054 Clan Invasion
- Rules
- Standard
- Cost
- 566.3K C-bills
- Move
- Armor
- 56 pts

Flamer (Vehicle)Medium Laser
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
271by skill
Point Value
18
Recognition Notes
The Centipede Scout Car is a 20-ton hover combat vehicle built for the scout role, cruising at 86 km/h and reaching a top speed of 130, quick for its weight. A Medium Laser fires from the front, and a Flamer (Vehicle) covers the rear arc. A Beagle active probe sits at the front alongside the laser, and the crew rides behind standard armor. Gienah Combat Vehicles builds it at Gienah.
Armor & Loadout
CENTIPEDE SCOUT CAR
Energy
Front: 14 front
Right: 14 front
Left: 14 front
Rear: 14 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| Enrrear | RE | 1 | 1 t ammo in B |
| electronicsBeagle Active ProbeIS | F |
Systems & Manufacturers
Centipede Scout Car
PV18
TP: CVSZ: 1TMM: 0MV: 16"h
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special EE, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 34Skill 1 30Skill 2 26Skill 3 22Skill 4 18Skill 5 16Skill 6 14Skill 7 12Skill 8 10
Availability by era
7 eras · 9 factions
Centipede Scout Car variants (6)
(Wheeled Fusion) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2825 Battle value — Point value —(Wheeled ICE) Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 2854 Battle value — Point value —
Centipede Scout Car current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, PRB, RCN, REAR0*/-/-, SRCH Introduced 3054 Battle value 271 Point value 18
(SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH Introduced 3062 Battle value 431 Point value 15(TAG) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, EE, PRB, RCN, REAR0*/-/-, SRCH, TAG Introduced 3067 Battle value 327 Point value 18Commando Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARS, ECM, FC, RFA, SRCH, TUR(0*/0*/-) Introduced 3074 Battle value 455 Point value 15