Catapult II CPLT-L7
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Missile Boat
- Intro
- 3135 Dark Age
- Rules
- Advanced
- Cost
- 16.32M C-bills
- Move
- Armor
- 168 pts
ER Medium Laser ×2TSEMP Cannon ×2LRM 20 ×2
Battle Value
2,574by skill
Point Value
42
Recognition Notes
The Catapult II CPLT-L7 is a 70-ton missile boat that fights at long range, cruising at 43 km/h and topping out near 65. Twin LRM 20 racks fill both arms, and a TSEMP Cannon sits in each torso, with a pair of ER Medium Lasers in the center torso for anything that closes the distance. A 280 XL fusion engine and endo steel structure carry the standard armor plating, and a jump capability of 120 metres lets it reposition without exposing its slow ground speed. Hollis Incorporated builds it at Corey.
Armor & Loadout
CATAPULT II CPLT-L7
EnergyMissile
Head: 9 front
Center Torso: 26 front, 11 rear
Right Torso: 20 front, 8 rear
Left Torso: 20 front, 8 rear
Right Arm: 14 front
Left Arm: 14 front
Right Leg: 19 front
Left Leg: 19 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 | 2 | |
| Enr | RT · LT | 2 | |
| Msl | RA · LA | 2 | 24 rds · 4 t in RT, LT |
Systems & Manufacturers
CPLT-L7
Catapult II
PV42
TP: BMSZ: 3TMM: 0MV: 8"j
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
3
OV: 2Heat scale123S

Special , , TSEMP2
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
2 eras · 3 factions
Catapult II variants (2)
CPLT-L7 current variant Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities IF2, LRM1/1/2, TSEMP2 Introduced 3135 Battle value 2,574 Point value 42
CPLT-L7L Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities FR, HT1/1/-, IF1 Introduced 3136 Battle value 1,656 Point value 34