Browning Mobile Headquarters (Half-Track)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 2625 Star League
- Rules
- Standard
- Move
- Armor
- 72 pts

Anti-Missile System
Source: RG29
Compare this unitBattle Value
377by skill
Point Value
18
Recognition Notes
The Browning Mobile Headquarters (Half Track) is a 25-ton tracked combat vehicle fielded as a scout, cruising at 65 km/h and topping out near 97, brisk for its weight class. Its turret carries an Anti-Missile System, and the hull houses CASE, communications equipment, and a Guardian ECM suite behind standard armor. The design carries enhanced communications gear, and crews note it as maintenance-intensive.
Armor & Loadout
BROWNING MOBILE HEADQUARTERS (HALF-TRACK)
Support
Front: 15 front
Right: 15 front
Left: 15 front
Turret: 12 front
Rear: 15 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | T | 1 | 1 t ammo in B |
| otherCommunications Equipment4 t | B | ||
| electronicsGuardian ECM SuiteIS | B |
CASE: Body
Systems & Manufacturers
(Half-Track)
Browning Mobile Headquarters
PV18
TP: CVSZ: 1TMM: 0MV: 12"t
ROLE: Scout
Damage
S (+0)
0
M (+2)
0
L (+4)
0
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 34Skill 1 30Skill 2 26Skill 3 22Skill 4 18Skill 5 16Skill 6 14Skill 7 12Skill 8 10
Availability by era
11 eras · 14 factions
Browning Mobile Headquarters variants (2)
(Half-Track) current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, ECM, MHQ4, SRCH, TUR(AMS) Introduced 2625 Battle value 377 Point value 18
Browning Mobile Headquarters Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, ECM, MHQ4, RCN, SRCH, TUR(AMS) Introduced 2625 Battle value 365 Point value 20