Browning Mobile Headquarters
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Scout
- Intro
- 2625 Star League
- Rules
- Standard
- Move
- Armor
- 72 pts

Anti-Missile System
Source: RG29
Compare this unitBattle Value
365by skill
Point Value
20
Recognition Notes
The Browning Mobile Headquarters is a 25-ton wheeled combat vehicle built for scout work, cruising at 76 km/h and reaching 119, brisk for a vehicle its size. Its turret carries an Anti-Missile System, and the hull holds CASE, communications equipment, and a Guardian ECM suite. The crew compartment is fitted with enhanced communications gear, and the design is known as maintenance-intensive. The hull carries standard armor plate.
Armor & Loadout
BROWNING MOBILE HEADQUARTERS
Support
Front: 15 front
Right: 15 front
Left: 15 front
Turret: 12 front
Rear: 15 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | T | 1 | 1 t ammo in B |
| otherCommunications Equipment4 t | B | ||
| electronicsGuardian ECM SuiteIS | B |
CASE: Body
Systems & Manufacturers
Browning Mobile Headquarters
PV20
TP: CVSZ: 1TMM: 0MV: 14"w
ROLE: Scout
Damage
S (+0)
0
M (+2)
0
L (+4)
0
Heat not tracked

Special , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12
Availability by era
11 eras · 14 factions
Browning Mobile Headquarters variants (2)
(Half-Track) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, ECM, MHQ4, SRCH, TUR(AMS) Introduced 2625 Battle value 377 Point value 18
Browning Mobile Headquarters current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, ECM, MHQ4, RCN, SRCH, TUR(AMS) Introduced 2625 Battle value 365 Point value 20