Boeing Jump Bomber
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- Type
- Aerospace
- Tech
- Inner Sphere
- Mass
- 20t
- Intro
- 3037 Late Succession War (Renaissance)
- Rules
- Introductory
- Cost
- 159.1K C-bills
- Move
- Armor
- 16 pts
Battle Value
64by skill
Point Value
15

View on Sarna
TR:3039 · Record Sheets: RS:3039u
Compare this unitBoeing Jump Bomber
PV15
TP: CFSZ: 1THR: 9a
ROLE: —
Damage
S (+0)
0
M (+2)
0
L (+4)
0
OV: 0Heat scale123S

TH
1
Special , BOMB1, EE,
Critical hits
ENGINE¼ MV (Minimum 1)
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 27Skill 1 24Skill 2 21Skill 3 18Skill 4 15Skill 5 13Skill 6 11Skill 7 9Skill 8 7
Availability by era
8 eras · 19 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 148 |
| G1 | 2 | 129 |
| G2 | 3 | 108 |
| G3 | 4 | 84 |
| G4 | 5 | 64 |
| G5 | 6 | 55 |
| G6 | 7 | 49 |
| G7 | 8 | 44 |
| G8 | 8 | 41 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
BOEING JUMP BOMBER