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Bloodhound B3-HND

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Tech
Inner Sphere
Mass
45t
Intro
3081 Early Republic
Rules
Advanced
Cost
8.86M C-bills
Move
Armor
144 pts

ER Flamer ×4Medium Pulse Laser ×2Fluid GunAnti-BattleArmor Pods (B-Pods)

SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27
GunPilotAdj BV
G012,322
G122,030
G231,688
G341,327
G451,005
G56864
G67774
G78683
G88643

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The B3-HND is a 45-ton striker that fights close in, cruising at 76 km/h and topping out near 119. Where the B1-HND carried a pair of ER medium lasers, an ER small laser, a head-mounted ER medium laser, and a Streak SRM 6 in the right torso, this configuration fields a Medium Pulse Laser and twin ER Flamers in each arm, with a Fluid Gun added to the right arm. Anti-BattleArmor Pods sit in the center torso, a feature the original lacked, and the CASE protecting the right torso is gone. The Beagle active probe moves from the center torso to the left torso, and the heat-sink count falls from 14 double to 11 double. Earthwerks-FWL, Inc. builds it at Keystone.

Armor & loadout

Mech rightFrontMech left
BLOODHOUND B3-HND
EnergyBallisticSupport
Weapon / EquipmentLocQtyAmmo
SupAnti-BattleArmor Pods (B-Pods)CT1
EnrRA · LA2
EnrRA ×2 · LA ×24
BalRA12 t ammo in RT
electronicsBeagle Active ProbeISLT

Bloodhound variants (3)

All 3 Bloodhound variants