Bloodhound B1-HND
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Striker
- Intro
- 3064 FedCom Civil War
- Rules
- Standard
- Cost
- 9.26M C-bills
- Move
- Armor
- 152 pts
ER Medium Laser ×3ER Small LaserStreak SRM 6
Battle Value
1,248by skill
Point Value
42
View on Sarna
TR:3067 · Record Sheets: RS:3067u
Compare this unitB1-HND
Bloodhound
PV42
TP: BMSZ: 2TMM: 0MV: 14"
ROLE: Striker
Damage
S (+0)
3
M (+2)
3
L (+4)
0
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
6 eras · 13 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,883 |
| G1 | 2 | 2,521 |
| G2 | 3 | 2,097 |
| G3 | 4 | 1,647 |
| G4 | 5 | 1,248 |
| G5 | 6 | 1,073 |
| G6 | 7 | 961 |
| G7 | 8 | 849 |
| G8 | 8 | 799 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Bloodhound B1-HND is a 45-ton striker built around a 315 XL fusion engine, cruising at 76 km/h and reaching 119 km/h. It carries an ER medium laser in each arm, an ER small laser in the right arm, and a third ER medium laser in the head, with a Streak SRM 6 in the right torso backed by CASE. A Beagle active probe sits in the center torso, and the endo steel frame runs 14 double heat sinks. Earthwerks-FWL, Inc. builds it at Keystone.
Armor & loadout
Mech rightFrontMech left
BLOODHOUND B1-HND
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · RA · LA | 3 | |
| MslStreak SRM 6 | RT | 1 | 15 rds · 1 t |
| Enr | RA | 1 | |
| electronicsBeagle Active ProbeIS | CT |
CASE: Right Torso
Systems & manufacturers
Bloodhound variants (3)
B1-HND current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, PRB, RCN Introduced 3064 Battle value 1,248 Point value 42
B2-HND Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, PRB, RCN Introduced 3067 Battle value 1,363 Point value 49B3-HND Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities HT1/1/-, PRB, RCN Introduced 3081 Battle value 1,005 Point value 43