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Blood Kite

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Tech
Clan
Mass
85t
Role
Sniper
Rules
Standard
Cost
9.69M C-bills
Move
Armor
240 pts

ER Large Laser ×3LRM 15 ×3SRM 4 ×3

SkillPVSkill 0 100Skill 1 89Skill 2 78Skill 3 67Skill 4 56Skill 5 50Skill 6 44Skill 7 38Skill 8 32

Availability by era

5 eras · 5 factions

GunPilotAdj BV
G016,413
G125,608
G234,664
G343,664
G452,776
G562,387
G672,138
G781,888
G881,777

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Blood Kite is an 85-ton assault built for long-range sniping, cruising at 32 km/h and topping out near 54, with a jump capability of 90 metres. It carries three ER Large Lasers, one each in the Left Arm, Center Torso, and Head, and pairs them with three LRM 15 racks split across the Right Arm, Left Torso, and Right Torso. Three SRM 4 launchers, one in the Right Arm and one each in the two side torsos, give it a secondary punch at closer quarters. The frame is described as rugged and field-serviceable, an easily-serviced design that eases upkeep in the field. It is built by York BattleMech Y3 Facility at York.

Armor & loadout

Mech rightFrontMech left
BLOOD KITE
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrHD · CT · LA3
MslRT · LT · RA348 rds · 6 t
MslSRM 4RT · LT · RA325 rds · 1 t

Blood Kite variants (2)

Blood Kite current variant Introduced 2907 Battle value 2,776 Point value 56
2 Introduced 3066 Battle value 3,122 Point value 59
All 2 Blood Kite variants