BattleAxe BKX-8D
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Skirmisher
- Intro
- 3073 Jihad
- Rules
- Standard
- Cost
- 11.91M C-bills
- Move
- Armor
- 217 pts
ER Medium Laser ×4MML 7 ×3
Technical Readout: TR:SW · Record Sheets: RS:3075u-AW
Compare this unit
Availability by era
5 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,678 |
| G1 | 2 | 3,216 |
| G2 | 3 | 2,675 |
| G3 | 4 | 2,101 |
| G4 | 5 | 1,592 |
| G5 | 6 | 1,369 |
| G6 | 7 | 1,226 |
| G7 | 8 | 1,083 |
| G8 | 8 | 1,019 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The BKX-8D refits the BattleAxe as a 70-ton skirmisher, moving away from the close-quarters juggernaut role of the 2459-era BKX-1X. Where the original carried a Large Laser in each arm, the 8D mounts a pair of ER Medium Lasers in the left arm and another pair in the right, and its three torso-mounted MML 7 launchers replace the mixed LRM 5, SRM 6, and LRM 5 spread of the earlier machine, with both machine guns dropped entirely. A lighter 280 light fusion engine lifts cruising speed from 32 to 43 km/h and top speed from 54 to 65 km/h, and the type adds a 120-meter jump capability the BKX-1X lacked. Light ferro-fibrous armor replaces the primitive plating of the original, CASE protects the left torso, and a C3 slave unit sits in the head; the design is known as maintenance-intensive, and Achernar Battlemechs builds it at New Avalon.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT ×2 · LT | 3 | 4 t ammo |
| Enr | RA ×2 · LA ×2 | 4 | |
| electronicsC3 SlaveIS | HD |
CASE: Left Torso