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BattleAxe BKX-8D

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Tech
Inner Sphere
Mass
70t
Intro
3073 Jihad
Rules
Standard
Cost
11.91M C-bills
Move
Armor
217 pts

ER Medium Laser ×4MML 7 ×3

Technical Readout: TR:SW · Record Sheets: RS:3075u-AW

Compare this unit
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26

Availability by era

5 eras · 3 factions

GunPilotAdj BV
G013,678
G123,216
G232,675
G342,101
G451,592
G561,369
G671,226
G781,083
G881,019

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The BKX-8D refits the BattleAxe as a 70-ton skirmisher, moving away from the close-quarters juggernaut role of the 2459-era BKX-1X. Where the original carried a Large Laser in each arm, the 8D mounts a pair of ER Medium Lasers in the left arm and another pair in the right, and its three torso-mounted MML 7 launchers replace the mixed LRM 5, SRM 6, and LRM 5 spread of the earlier machine, with both machine guns dropped entirely. A lighter 280 light fusion engine lifts cruising speed from 32 to 43 km/h and top speed from 54 to 65 km/h, and the type adds a 120-meter jump capability the BKX-1X lacked. Light ferro-fibrous armor replaces the primitive plating of the original, CASE protects the left torso, and a C3 slave unit sits in the head; the design is known as maintenance-intensive, and Achernar Battlemechs builds it at New Avalon.

Armor & loadout

Mech rightFrontMech left
BATTLEAXE BKX-8D
EnergyMissile
Weapon / EquipmentLocQtyAmmo
MslRT ×2 · LT34 t ammo
EnrRA ×2 · LA ×24
electronicsC3 SlaveISHD

CASE: Left Torso