Skip to content

Amarok 2

Loading Create variant…
Tech
Clan
Mass
100t
Intro
3150 Dark Age
Rules
Advanced
Move
Armor
164 pts

ER Medium Laser ×3Improved Heavy Large LaserLarge Pulse LaserAP Gauss Rifle ×2Streak LRM 20

SkillPVSkill 0 110Skill 1 98Skill 2 86Skill 3 74Skill 4 62Skill 5 56Skill 6 50Skill 7 44Skill 8 38

Availability by era

2 eras · 4 factions

GunPilotAdj BV
G017,741
G126,769
G235,630
G344,423
G453,351
G562,882
G672,580
G782,279
G882,145

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Amarok 2 is a 100-ton assault that fights close in, cruising at 43 km/h and topping out near 65, unchanged from the 3149 Amarok it descends from. Where the original filled its torsos with a Rotary AC/5, ER PPC, and Streak SRM 6, this configuration mounts an AP Gauss Rifle in the left torso alongside a Streak LRM 20 and an Improved Heavy Large Laser in the right torso. It adds ER Medium Lasers in both arms and the head, and the Large Pulse Laser in the center torso carries over from the Amarok. Both versions share reinforced battle fists on both arms and a stable firing platform, and the type is built at Manufacturing Plant SFF-TU1 on Tukayyid.

Armor & loadout

Mech rightFrontMech left
AMAROK 2
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
EnrHD · RA · LA3
EnrCT1
MslRT12 t ammo in LT
EnrRT1
BalLT ×2240 rds · 1 t
mobilitySuperchargerRT
mobilityMASCClanLT

CASE II: Right Torso · Left Torso