Skip to content

Amarok

Loading Create variant…
Tech
Clan
Mass
100t
Intro
3149 Dark Age
Rules
Advanced
Move
Armor
164 pts

ER PPCLarge Pulse LaserRotary AC/5Streak SRM 6 ×2

SkillPVSkill 0 97Skill 1 86Skill 2 75Skill 3 64Skill 4 53Skill 5 48Skill 6 43Skill 7 38Skill 8 33

Availability by era

2 eras · 4 factions

GunPilotAdj BV
G017,357
G126,434
G235,351
G344,204
G453,185
G562,739
G672,452
G782,166
G882,038

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Amarok is a 100-ton assault built as a juggernaut, cruising at 43 km/h and topping out near 65, with a supercharger able to push it to a sprint of 86 km/h when engaged. Its firepower centers on an ER PPC and a pair of Streak SRM 6 racks in the right torso, backed by a PPC capacitor for that same PPC, alongside a Rotary AC/5 in the left torso and a Large Pulse Laser in the center torso. Inner Sphere hardened armor covers the frame, and both arms carry reinforced battle fists, with the chassis built as a stable firing platform. It is built at the Manufacturing Plant SFF-TU1 on Tukayyid.

Armor & loadout

Mech rightFrontMech left
AMAROK
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
EnrCT1
EnrRT1
MslStreak SRM 6RT ×2215 rds · 1 t
BalLT140 rds · 2 t
otherPPC CapacitorRT
mobilitySuperchargerRT

Amarok variants (3)

All 3 Amarok variants