AC/2 Carrier (LB-X)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Sniper
- Intro
- 3063 FedCom Civil War
- Rules
- Standard
- Cost
- 3M C-bills
- Move
- Armor
- 88 pts
LB 2-X AC ×5C3 Slave Unit
Battle Value
536by skill
Point Value
15
TR:3039 · Record Sheets: RS:3058Uu-I
Compare this unit(LB-X)
AC/2 Carrier
PV15
TP: CVSZ: 3TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
0*
M (+2)
1
L (+4)
1
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 27Skill 1 24Skill 2 21Skill 3 18Skill 4 15Skill 5 13Skill 6 11Skill 7 9Skill 8 7
Availability by era
6 eras · 38 factions
Capellan ConfederationCircinus FederationComStarDraconis CombineFederated CommonwealthFederated SunsFree Rasalhague RepublicFree Worlds LeagueLyran AllianceMagistracy of CanopusMarian HegemonyMercenaryOutworlds AlliancePiratesSolaris 7St. Ives CompactStar League (Second)Taurian ConcordatWolf's DragoonsWord of Blake
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,238 |
| G1 | 2 | 1,083 |
| G2 | 3 | 900 |
| G3 | 4 | 708 |
| G4 | 5 | 536 |
| G5 | 6 | 461 |
| G6 | 7 | 413 |
| G7 | 8 | 364 |
| G8 | 8 | 343 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The AC/2 Carrier (LB-X) is a 60-ton tracked combat vehicle built as a sniper, cruising at 32 km/h with a top speed near 54. Where the original AC/2 Carrier mounts five Autocannons/2 across the front, this variant replaces all five with LB 2-X AC in the same front position. The fusion engine here also replaces the original's ICE plant. A C3 Slave Unit sits in the hull, a system the original carried nowhere. Quikscell Company builds the type at Ares.
Armor & loadout
BallisticSupport
Front: 22 front
Right: 22 front
Left: 22 front
Rear: 22 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×5 | 5 | 4 t ammo in B |
| Sup | B | 1 |
Systems & manufacturers
AC/2 Carrier variants (3)
(Primitive) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, BAR, EE Introduced 2440 Battle value 351 Point value 8AC/2 Carrier Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/1, EE, SRCH Introduced 2520 Battle value 403 Point value 12
(LB-X) current variant Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, FLK0*/1/1, MHQ1, SRCH Introduced 3063 Battle value 536 Point value 15