Wraith TR3
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 55t
- Role
- Skirmisher
- Intro
- 3065 FedCom Civil War
- Rules
- Standard
- Cost
- 14.23M C-bills
- Move
- Armor
- 152 pts
ER Medium Laser ×2Large Pulse Laser
Battle Value
1,310by skill
Point Value
40
View on Sarna
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unitTR3
Wraith
PV40
TP: BMSZ: 2TMM: 0MV: 14"/12"j
ROLE: Skirmisher
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,026 |
| G1 | 2 | 2,646 |
| G2 | 3 | 2,201 |
| G3 | 4 | 1,729 |
| G4 | 5 | 1,310 |
| G5 | 6 | 1,127 |
| G6 | 7 | 1,009 |
| G7 | 8 | 891 |
| G8 | 8 | 838 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Wraith TR3 is a 55-ton skirmisher, a 3065 field refit of the 3055 TR1 that swaps the Medium Pulse Laser in the left arm for an ER Medium Laser, keeping the Large Pulse Laser in the right arm. Cruising and top speeds hold at 76 and 119 km/h, but the jump range falls from 210 to 180 metres. It remains a maintenance-intensive design, built piecemeal as a field refit rather than at a dedicated factory.
Armor & loadout
Mech rightFrontMech left
WRAITH TR3
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA | 1 | |
| Enr | LA ×2 | 2 | |
| electronicsC3i ComputerIS | CT |
Systems & manufacturers
Wraith variants (6)
TR1 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3055 Battle value 1,287 Point value 41TR2 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3057 Battle value 1,485 Point value 38
TR3 current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, ENE, MHQ2, JMPW1 Introduced 3065 Battle value 1,310 Point value 40
TR2-X "Alexander" Role Skirmisher Tech base Mixed Rules Experimental Alpha Strike abilities ENE Introduced 3076 Battle value 1,816 Point value 39TR5 Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3140 Battle value 1,581 Point value 42TR2-P "Pocahontas" Role Skirmisher Tech base Mixed Rules Advanced Alpha Strike abilities CR, ENE, MEL Introduced 3141 Battle value 2,051 Point value 43