Wight WGT-2LAWC3
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Scout
- Intro
- 3075 Jihad
- Rules
- Standard
- Cost
- 4.57M C-bills
- Move
- Armor
- 93 pts
ER Medium LaserLight PPC
Battle Value
821by skill
Point Value
27
View on Sarna
Technical Readout: TR:J · Record Sheets: RS:J
Compare this unitWGT-2LAWC3
Wight
PV27
TP: BMSZ: 1TMM: 0MV: 10"/14"j
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
1
OV: 0Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
Availability by era
5 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,897 |
| G1 | 2 | 1,658 |
| G2 | 3 | 1,379 |
| G3 | 4 | 1,084 |
| G4 | 5 | 821 |
| G5 | 6 | 706 |
| G6 | 7 | 632 |
| G7 | 8 | 558 |
| G8 | 8 | 525 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Wight WGT-2LAWC3 is a 35-ton scout that fights at stand-off range, cruising at 54 km/h and topping out near 86, with a 210-metre jump. It carries an ER medium laser in the left torso and a Light PPC in the right torso, a lean loadout backed by a C3 slave unit in the left torso. The chassis runs on a 175 compact fusion engine with endo steel internal structure and light ferro-fibrous armor, and it is fielded as a field refit built at various sites rather than from a single production line.
Armor & loadout
Mech rightFrontMech left
WIGHT WGT-2LAWC3
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT | 1 | |
| Enr | LT | 1 | |
| electronicsC3 SlaveIS | LT |
Systems & manufacturers
Wight variants (7)
WGT-1LAW/SC Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3069 Battle value 1,142 Point value 29WGT-2SC Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3069 Battle value 1,093 Point value 25WGT-1LAW/SC3 Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, MHQ1 Introduced 3070 Battle value 1,057 Point value 28WGT-4NC "Dezgra" Role Striker Tech base Mixed Rules Experimental Alpha Strike abilities ECM, ENE, LPRB, RCN, STL, WAT Introduced 3074 Battle value 1,578 Point value 37WGT-2LAW Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, JMPS1 Introduced 3075 Battle value 939 Point value 29
WGT-2LAWC3 current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ENE, JMPS1, MHQ1 Introduced 3075 Battle value 821 Point value 27
WGT-3SC Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE Introduced 3076 Battle value 1,125 Point value 24