Werewolf WER-LF-004
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Striker
- Intro
- 3056 Clan Invasion
- Rules
- Standard
- Cost
- 5.21M C-bills
- Move
- Armor
- 136 pts
Small Pulse Laser ×2Medium Pulse LaserMachine Gun ×2SRM 6
Technical Readout: TR:3055U · Record Sheets: RS:3055Uu
Compare this unitBattle Value
802by skill
Point Value
26
Recognition Notes
The Werewolf WER-LF-004 is a 40-ton striker that fights close in, cruising at 54 km/h and topping out at 86, with a single jump carrying it 120 metres. Its right arm carries an SRM 6 and its left arm a Medium Pulse Laser, while a Small Pulse Laser sits in each torso. A Machine Gun is mounted in the Center Torso and a second in the Head. The 200 XL fusion engine and 16 double heat sinks sit behind standard armor plating. O'Neal's BattleMechs builds the type on Solaris VII.
Armor & Loadout
WEREWOLF WER-LF-004
EnergyBallisticMissile
Head: 9 front
Center Torso: 16 front, 7 rear
Right Torso: 15 front, 5 rear
Left Torso: 15 front, 5 rear
Right Arm: 12 front
Left Arm: 12 front
Right Leg: 20 front
Left Leg: 20 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | HD · CT | 2 | 200 rds · 1 t in RT |
| Enr | RT · LT | 2 | |
| MslSRM 6 | RA | 1 | 15 rds · 1 t in RT |
| Enr | LA | 1 |
Systems & Manufacturers
WER-LF-004
Werewolf
PV26
TP: BMSZ: 2TMM: 0MV: 10"/8"j
ROLE: Striker
Damage
S (+0)
3
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 46Skill 1 41Skill 2 36Skill 3 31Skill 4 26Skill 5 23Skill 6 20Skill 7 17Skill 8 14
Availability by era
3 eras · 1 faction
Werewolf variants (2)
WER-LF-004 current variant Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities JMPW1 Introduced 3056 Battle value 802 Point value 26
WER-LF-005 Role Striker Tech base Inner Sphere Rules Experimental Alpha Strike abilities STL, JMPW2 Introduced 3060 Battle value 1,082 Point value 32