Weapons/Troop Carrier (LRM)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 20t
- Role
- Skirmisher
- Intro
- 3025 Late Succession War (Renaissance)
- Rules
- Introductory
- Move
- Armor
- 32 pts
LRM 10
Battle Value
324by skill
Point Value
13

Source: TP:Helm
Compare this unit(LRM)
Weapons/Troop Carrier
PV13
TP: CVSZ: 1TMM: 0MV: 16"h
ROLE: Skirmisher
Damage
S (+0)
0*
M (+2)
1
L (+4)
1
Heat not tracked

Special EE, , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 25Skill 1 22Skill 2 19Skill 3 16Skill 4 13Skill 5 12Skill 6 11Skill 7 10Skill 8 9
Availability by era
3 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 748 |
| G1 | 2 | 654 |
| G2 | 3 | 544 |
| G3 | 4 | 428 |
| G4 | 5 | 324 |
| G5 | 6 | 279 |
| G6 | 7 | 249 |
| G7 | 8 | 220 |
| G8 | 8 | 207 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Weapons/Troop Carrier (LRM) is a 20-ton hover combat vehicle built for stand-off skirmishing. A single LRM 10 sits in a turret, and the hull carries a 1.5-ton infantry compartment. It cruises at 86 km/h and can push to 130, quick going for its size, and its crew rides behind standard armor plate. Various manufacturers build the type across various factories.
Armor & loadout
WEAPONS/TROOP CARRIER (LRM)
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T | 1 | 2 t ammo in B |