Vampire III
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- Type
- Aerospace
- Tech
- Inner Sphere
- Mass
- 400t
- Intro
- 3094 Early Republic
- Rules
- Standard
Battle Value
2,301by skill
Point Value
53

III
Vampire
PV53
TP: —SZ: 0TMM: 0MV: —
ROLE: —
Damage
S (+0)
0
M (+2)
0
L (+4)
0
Heat not tracked

Alpha Strike Stats
SkillPVSkill 0 97Skill 1 86Skill 2 75Skill 3 64Skill 4 53Skill 5 48Skill 6 43Skill 7 38Skill 8 33
Availability by era
4 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,315 |
| G1 | 2 | 4,648 |
| G2 | 3 | 3,866 |
| G3 | 4 | 3,037 |
| G4 | 5 | 2,301 |
| G5 | 6 | 1,979 |
| G6 | 7 | 1,772 |
| G7 | 8 | 1,565 |
| G8 | 8 | 1,473 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
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Vampire variants (3)
Vampire Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 2715 Battle value 2,113 Point value 51II Role — Tech base Inner Sphere Rules Experimental Alpha Strike abilities — Introduced 3070 Battle value — Point value 66
III current variant Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3094 Battle value 2,301 Point value 53