Tyr Infantry Support Tank (Kurita)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Missile Boat
- Intro
- 3070 Jihad
- Rules
- Standard
- Cost
- 1.93M C-bills
- Move
- Armor
- 104 pts
Light Machine Gun ×2MML 7 ×2
Battle Value
687by skill
Point Value
28

TR:3067 · Record Sheets: RS:3067u
Compare this unit(Kurita)
Tyr Infantry Support Tank
PV28
TP: CVSZ: 2TMM: 0MV: 18"h
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 52Skill 1 46Skill 2 40Skill 3 34Skill 4 28Skill 5 25Skill 6 22Skill 7 19Skill 8 16
Availability by era
5 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,587 |
| G1 | 2 | 1,388 |
| G2 | 3 | 1,154 |
| G3 | 4 | 907 |
| G4 | 5 | 687 |
| G5 | 6 | 591 |
| G6 | 7 | 529 |
| G7 | 8 | 467 |
| G8 | 8 | 440 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Tyr Infantry Support Tank (Kurita) is a 45-ton hover combat vehicle built as a missile boat, cruising at 97 km/h with a top speed of 151. Where the base model's turret carries an ER Large Laser and two Streak SRM 4 launchers, this Inner Sphere-built version replaces them with a pair of MML 7 launchers and adds two Light Machine Guns, all four weapons sharing the turret. The hull's CASE installation is gone, and the infantry compartment shrinks from 5 tons to 4 tons. Joint Equipment Systems builds it at Alshain.
Armor & loadout
TYR INFANTRY SUPPORT TANK (KURITA)
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T ×2 | 2 | 2 t ammo in B |
| Bal | T ×2 | 2 | 0.5 t ammo in B |
Systems & manufacturers
Tyr Infantry Support Tank variants (2)
Tyr Infantry Support Tank Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, IT5, SRCH, TUR(3/3/1) Introduced 3063 Battle value 1,260 Point value 32
(Kurita) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, IT4, SRCH, TUR(2/2/1, IF1) Introduced 3070 Battle value 687 Point value 28