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Turk A

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Tech
Clan
Mass
50t
Rules
Standard
Cost
8.12M C-bills
Move
Armor
182 pts

ER Large LaserMedium Pulse LaserGauss RifleSRM 4 ×2

Technical Readout: TR:3055U · Record Sheets: RS:3055Uu

Compare this unit
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23

Availability by era

9 eras · 29 factions

GunPilotAdj BV
G014,518
G123,951
G233,286
G342,582
G451,956
G561,682
G671,506
G781,330
G881,252

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Turk A is a 50-ton fighter configured as a fast dogfighter, where the Turk Prime configuration is built for fire-support. In place of the paired ER PPC and ER Large Laser mounted in each wing, this configuration carries a Gauss Rifle and an ER Large Laser together in the nose, with a single SRM 4 in the right wing and another in the left wing. A Medium Pulse Laser covers the aft arc, a position the Prime configuration leaves empty. CASE sits in the nose and again in the fuselage, and the type runs on 12 double heat sinks against the Prime configuration's 16. Complex 19 builds it at Albion (New Bergan).

Armor & loadout

TURK A
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
BalpodN12 t ammo in FS
EnrpodN1
MslSRM 4podRW · LW22 t ammo in FS
EnrrearpodA1

CASE: Nose · Fuselage