Tribune Mobile Tactical Command HQ
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Scout
- Intro
- 3091 Early Republic
- Rules
- Advanced
- Cost
- 1.78M C-bills
- Move
- Armor
- 59 pts
ER Medium LaserLaser Anti-Missile System
Battle Value
424by skill
Point Value
24

Source: ED:DA
Compare this unitTribune Mobile Tactical Command HQ
PV24
TP: CVSZ: 1TMM: 0MV: 12"w
ROLE: Scout
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16
Availability by era
4 eras · 19 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 979 |
| G1 | 2 | 856 |
| G2 | 3 | 712 |
| G3 | 4 | 560 |
| G4 | 5 | 424 |
| G5 | 6 | 365 |
| G6 | 7 | 326 |
| G7 | 8 | 288 |
| G8 | 8 | 271 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Tribune Mobile Tactical Command HQ is a 30-ton wheeled combat vehicle built for scouting, cruising at 65 km/h with a top speed of 97. An ER medium laser and a Laser Anti-Missile System both face front, giving it modest close-in self-defense rather than any real striking power. The hull carries a Guardian ECM suite, a Bloodhound active probe, and communications equipment, while a remote sensor dispenser sits at the rear. The crew rides behind Heavy Ferro-Fibrous plate.
Armor & loadout
TRIBUNE MOBILE TACTICAL COMMAND HQ
EnergySupport
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| Sup | F | 1 | |
| electronicsRemote Sensor DispenserrearIS | RE | ||
| electronicsGuardian ECM SuiteIS | B | ||
| electronicsBloodhound Active ProbeIS | B | ||
| otherCommunications Equipment5 t | B |