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Transgressor TR-16

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Tech
Inner Sphere
Mass
75t
Intro
3058 Clan Invasion
Rules
Standard
Cost
4.64M C-bills
Move
Armor
197 pts

Medium Laser ×4Gauss Rifle ×2

Transgressor TR-16 line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28

Availability by era

7 eras · 9 factions

GunPilotAdj BV
G014,590
G124,014
G233,338
G342,623
G451,987
G561,709
G671,530
G781,351
G881,272

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Transgressor TR-16 is a 75-ton fighter refitted for the fire-support role, moving away from the TR-13's dogfighter emphasis. It strips out the TR-13's large lasers in the nose and both wings, replacing the nose pair with twin Gauss rifles and leaving a single medium laser in the nose. The right wing and left wing each keep one medium laser, and the aft medium laser carries over as well. Ferro-aluminum armor replaces the standard plate, and the type runs on 10 double heat sinks in place of the TR-13's 25 single heat sinks. Saroyan Special Productions builds it at Sian.

Armor & loadout

TRANSGRESSOR TR-16
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
BalN ×223 t ammo in FS
EnrN · RW · LW3
EnrrearA1