Tiburon
- Type
- BattleMech
- Tech
- Clan
- Mass
- 35t
- Role
- Striker
- Intro
- 3099 Early Republic
- Rules
- Standard
- Cost
- 6.76M C-bills
- Move
- Armor
- 115 pts
ER Medium Laser ×4ER Small Laser ×2SRM 2 ×2
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unitBattle Value
1,841by skill
Point Value
50
Recognition Notes
The Tiburon is a 35-ton striker that fights in close, cruising at 76 km/h and topping out at 119. Its firepower is concentrated in the arms, with a pair of ER medium lasers in each, backed by an ER small laser and an SRM 2 in each torso. A targeting computer in the head sharpens the laser battery, while a Watchdog ECM suite sits in the center torso and CASE II protects the left torso ammunition. Trellshire Heavy Industries builds the type at Twycross.
Armor & Loadout
TIBURON
EnergyMissile
Head: 9 front
Center Torso: 17 front, 5 rear
Right Torso: 11 front, 4 rear
Left Torso: 11 front, 4 rear
Right Arm: 11 front
Left Arm: 11 front
Right Leg: 16 front
Left Leg: 16 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT · LT | 2 | |
| MslSRM 2 | RT · LT | 2 | 50 rds · 1 t |
| Enr | RA ×2 · LA ×2 | 4 | |
| electronicsTargeting ComputerClan | HD | ||
| electronicsWatchdog CEWSClan | CT |
CASE II: Left Torso
Systems & Manufacturers
Tiburon
PV50
TP: BMSZ: 1TMM: 0MV: 14"
ROLE: Striker
Damage
S (+0)
5
M (+2)
5
L (+4)
0
OV: 0Heat scale123S

Special , , LPRB, ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30
Availability by era
4 eras · 3 factions
Tiburon variants (2)
Tiburon current variant Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASEII, ECM, LPRB, RCN, WAT Introduced 3099 Battle value 1,841 Point value 50
2 Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASEII, ECM, LPRB, RCN, WAT Introduced 3113 Battle value 1,691 Point value 55