Skip to content

Tiburon

Loading Create variant…
Tech
Clan
Mass
35t
Intro
3099 Early Republic
Rules
Standard
Cost
6.76M C-bills
Move
Armor
115 pts

ER Medium Laser ×4ER Small Laser ×2SRM 2 ×2

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30

Availability by era

4 eras · 3 factions

GunPilotAdj BV
G014,253
G123,719
G233,093
G342,430
G451,841
G561,583
G671,418
G781,252
G881,178

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Tiburon is a 35-ton striker that fights in close, cruising at 76 km/h and topping out at 119. Its firepower is concentrated in the arms, with a pair of ER medium lasers in each, backed by an ER small laser and an SRM 2 in each torso. A targeting computer in the head sharpens the laser battery, while a Watchdog ECM suite sits in the center torso and CASE II protects the left torso ammunition. Trellshire Heavy Industries builds the type at Twycross.

Armor & loadout

Mech rightFrontMech left
TIBURON
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrRT · LT2
MslSRM 2RT · LT250 rds · 1 t
EnrRA ×2 · LA ×24
electronicsTargeting ComputerClanHD
electronicsWatchdog CEWSClanCT

CASE II: Left Torso

Tiburon variants (2)

Tiburon current variant Introduced 3099 Battle value 1,841 Point value 50
2 Introduced 3113 Battle value 1,691 Point value 55
All 2 Tiburon variants