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Sylph Battle Armor (Enhanced) (Sqd5)

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Tech
Clan
Mass
0.8t
Role
Scout
Intro
3085 Early Republic
Rules
Advanced
Move

BA ER Micro Laser

Technical Readout: TR:Proto · Record Sheets: RS:Proto

Compare this unit
SkillPVSkill 0 25Skill 1 22Skill 2 19Skill 3 16Skill 4 13Skill 5 12Skill 6 11Skill 7 10Skill 8 9

Availability by era

4 eras · 1 faction

GunPilotAdj BV
G01511
G12446
G23371
G34292
G45221
G56190
G67170
G78150
G88141

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

Energy
5 armor per trooper
Weapon / EquipmentLocQtyAmmo
EnrBA ER Micro LaserRA1
otherBA Basic ManipulatorRA · LA
otherBA AP MountLA
otherBA Myomer BoosterClanBD
otherInfantry Assault RifleSQ

Sylph Battle Armor variants (13)

(Sqd4) Introduced 3060 Battle value 280 Point value 16(Sqd5) Introduced 3060 Battle value 377 Point value 16(Sqd6) Introduced 3060 Battle value 485 Point value 16(Upgrade) (Sqd4) Introduced 3065 Battle value 213 Point value 15(Upgrade) (Sqd5) Introduced 3065 Battle value 286 Point value 15(Upgrade) (Sqd6) Introduced 3065 Battle value 368 Point value 16XR (Sqd4) Introduced 3077 Battle value 195 Point value 16XR (Sqd5) Introduced 3077 Battle value 263 Point value 16XR (Sqd6) Introduced 3077 Battle value 338 Point value 16(Enhanced) (Sqd4) Introduced 3085 Battle value 164 Point value 13
(Enhanced) (Sqd5) current variant Introduced 3085 Battle value 221 Point value 13
(Enhanced) (Sqd6) Introduced 3085 Battle value 284 Point value 14"Tinkerbelle" (Sqd4) Introduced 3144 Battle value 271 Point value 16
All 13 Sylph Battle Armor variants