Super-Griffin GRF-2N-X
Loading Create variant…
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 3020 Late Succession War (Renaissance)
- Rules
- Experimental
- Cost
- 5.58M C-bills
- Move
- Armor
- 160 pts
Medium LaserPPCSmall LaserLRM 10
Battle Value
1,310by skill
Point Value
34
Source: XTR:SW
Compare this unitGRF-2N-X
Super-Griffin
PV34
TP: BMSZ: 3TMM: 0MV: 8"/12"j
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
3
L (+4)
2
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 62Skill 1 55Skill 2 48Skill 3 41Skill 4 34Skill 5 31Skill 6 28Skill 7 25Skill 8 22
Availability by era
1 era · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,026 |
| G1 | 2 | 2,646 |
| G2 | 3 | 2,201 |
| G3 | 4 | 1,729 |
| G4 | 5 | 1,310 |
| G5 | 6 | 1,127 |
| G6 | 7 | 1,009 |
| G7 | 8 | 891 |
| G8 | 8 | 838 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Super-Griffin GRF-2N-X is a 60-ton missile boat that cruises at 43 km/h and tops out near 65, with a jump range of 180 metres. It mounts an LRM 10 in the right torso alongside a PPC in the right arm, a medium laser in the left arm, and a small laser in the center torso. Standard armor covers the frame, and fifteen single heat sinks handle the engine's output. NAIS / Friden Aerospace Park builds it at Hoff.
Armor & loadout
Mech rightFrontMech left
SUPER-GRIFFIN GRF-2N-X
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT | 1 | |
| Msl | RT | 1 | 24 rds · 2 t |
| Enr | RA | 1 | |
| Enr | LA | 1 |