Stinger IIC
Loading Create variant…
- Type
- BattleMech
- Tech
- Clan
- Mass
- 20t
- Role
- Scout
- Intro
- 3085 Early Republic
- Rules
- Advanced
- Cost
- 2.19M C-bills
- Move
- Armor
- 67 pts
Improved Heavy Medium Laser ×2AP Gauss Rifle
Battle Value
730by skill
Point Value
22
View on Sarna
Technical Readout: TR:Proto · Record Sheets: RS:Proto
Compare this unitStinger IIC
PV22
TP: BMSZ: 1TMM: 0MV: 12"j
ROLE: Scout
Damage
S (+0)
3
M (+2)
3
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
Availability by era
4 eras · 3 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,686 |
| G1 | 2 | 1,475 |
| G2 | 3 | 1,226 |
| G3 | 4 | 964 |
| G4 | 5 | 730 |
| G5 | 6 | 628 |
| G6 | 7 | 562 |
| G7 | 8 | 496 |
| G8 | 8 | 467 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Stinger IIC is a 20-ton scout that fights close in, cruising at 65 km/h and topping out near 97, with a jump range of 180 metres. It carries an Improved Heavy Medium Laser in each arm, and the right arm also houses an AP Gauss Rifle. Endo steel structure and ferro-fibrous armor keep the frame light, and the type mounts a combat computer despite a notably cramped cockpit. Alliance Defenders Limited builds it at Alpheratz.
Armor & loadout
Mech rightFrontMech left
STINGER IIC
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA · LA | 2 | |
| Bal | RA | 1 | 40 rds · 1 t in CT |
Systems & manufacturers
Stinger IIC variants (2)
Stinger IIC current variant Role Scout Tech base Clan Rules Advanced Alpha Strike abilities CASE Introduced 3085 Battle value 730 Point value 22
2 Role Scout Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3086 Battle value — Point value 22