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Spirit Walker Prime

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Tech
Clan
Mass
75t
Role
Sniper
Rules
Standard
Move
Armor
176 pts

ER Large Laser ×4Medium Pulse Laser ×4ER Small Laser

SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27

Availability by era

9 eras · 14 factions

GunPilotAdj BV
G014,886
G124,272
G233,553
G342,792
G452,115
G561,819
G671,629
G781,438
G881,354

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Spirit Walker Prime is a 75-ton heavy that fights at long range, cruising at 43 km/h and topping out at 65. Its arms and torsos each pair an ER Large Laser with a Medium Pulse Laser, giving four of each weapon across the Left Arm, Right Arm, Left Torso, and Right Torso, and an ER Small Laser sits in the Head for close defense of its own sniping lines. An active probe rides in the center torso, and 16 double heat sinks handle the array's output. Picuris 'Mech Production Complex builds the type at Londerholm.

Armor & loadout

Mech rightFrontMech left
SPIRIT WALKER PRIME
Energy
Weapon / EquipmentLocQtyAmmo
EnrHD1
EnrRT · LT · RA · LA4
EnrRT · LT · RA · LA4
electronicsActive ProbepodClanCT

Spirit Walker variants (2)

A Introduced 2866 Battle value 1,990 Point value 46
Prime current variant Introduced 2866 Battle value 2,115 Point value 43
All 2 Spirit Walker variants