Skulker Wheeled Scout Tank (MG)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 20t
- Role
- Scout
- Intro
- 2897 Early Succession War
- Rules
- Introductory
- Cost
- 138.6K C-bills
- Move
- Armor
- 72 pts
Machine Gun ×2
Battle Value
252by skill
Point Value
10

TR:3039 · Record Sheets: RS:3039u
Compare this unit(MG)
Skulker Wheeled Scout Tank
PV10
TP: CVSZ: 1TMM: 0MV: 14"w
ROLE: Scout
Damage
S (+0)
0*
M (+2)
0
L (+4)
0
Heat not tracked

Special EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 18Skill 1 16Skill 2 14Skill 3 12Skill 4 10Skill 5 9Skill 6 8Skill 7 7Skill 8 6
Availability by era
8 eras · 22 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 582 |
| G1 | 2 | 509 |
| G2 | 3 | 423 |
| G3 | 4 | 333 |
| G4 | 5 | 252 |
| G5 | 6 | 217 |
| G6 | 7 | 194 |
| G7 | 8 | 171 |
| G8 | 8 | 161 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Skulker Wheeled Scout Tank (MG) is a 20-ton wheeled combat vehicle built for scouting, cruising at 76 km/h and topping out near 119. Where the base model mounts a single medium laser in the front, this variant replaces it with a pair of machine guns in the front. The crew compartment also carries a 2-ton infantry compartment, something absent from the base model. It rides on standard armor, and is assembled as a field refit at various sites rather than by the base model's original builder.
Armor & loadout
SKULKER WHEELED SCOUT TANK (MG)
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 1 t ammo in B |
Systems & manufacturers
Skulker Wheeled Scout Tank variants (7)
Skulker Wheeled Scout Tank Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, ENE, SRCH Introduced 2659 Battle value 314 Point value 14
(MG) current variant Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IT2, SRCH Introduced 2897 Battle value 252 Point value 10
(SRM) Role Scout Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH Introduced 2901 Battle value 319 Point value 14"Matahari" Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 3026 Battle value — Point value —X-5 Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities AECM, BH, ENE, RCN, SRCH Introduced 3071 Battle value 491 Point value 22(C3M) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities C3M, EE, ENE, MHQ5, SRCH, TAG Introduced 3077 Battle value 230 Point value 15C Role Scout Tech base Mixed Rules Standard Alpha Strike abilities CASE, ECM, LPRB, RCN, SRCH, STL, WAT Introduced 3087 Battle value 445 Point value 21