Skimmer
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 5t
- Role
- Scout
- Intro
- 2577 Star League
- Rules
- Introductory
- Move
- Armor
- 8 pts
FlamerSmall Laser
Battle Value
86by skill
Point Value
7

Skimmer
PV7
TP: cvSZ: 1TMM: 0MV: 26"h
ROLE: Scout
Damage
S (+0)
0*
M (+2)
0
L (+4)
0
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 11Skill 1 10Skill 2 9Skill 3 8Skill 4 7Skill 5 6Skill 6 5Skill 7 4Skill 8 3
Availability by era
11 eras · 70 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 199 |
| G1 | 2 | 174 |
| G2 | 3 | 144 |
| G3 | 4 | 114 |
| G4 | 5 | 86 |
| G5 | 6 | 74 |
| G6 | 7 | 66 |
| G7 | 8 | 58 |
| G8 | 8 | 55 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Skimmer is a 5-ton hover combat vehicle built for the scout role, cruising at 184 km/h and capable of topping out near 281, extraordinarily fast even among hover craft. A small laser sits at the front, and a flamer covers the rear arc. The crew rides behind standard armor, with no other systems carried. Various manufacturers build the type at various sites.
Armor & loadout
SKIMMER
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| Enrrear | RE | 1 |