Shillelagh Missile Tank
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 40t
- Role
- Missile Boat
- Intro
- 3093 Early Republic
- Rules
- Standard
- Cost
- 1.21M C-bills
- Move
- Armor
- 128 pts
Light Machine Gun ×2MML 5 ×3
Battle Value
669by skill
Point Value
22

Shillelagh Missile Tank
PV22
TP: CVSZ: 2TMM: 0MV: 10"t
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
Availability by era
4 eras · 6 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,545 |
| G1 | 2 | 1,351 |
| G2 | 3 | 1,124 |
| G3 | 4 | 883 |
| G4 | 5 | 669 |
| G5 | 6 | 575 |
| G6 | 7 | 515 |
| G7 | 8 | 455 |
| G8 | 8 | 428 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Shillelagh Missile Tank is a 40-ton tracked combat vehicle built as a missile boat. This version replaces the original's ICE engine with a Fuel Cell plant while holding the same cruising speed of 54 km/h and top speed of 86. Where the original carried a single LRM 15 in the turret, this tank mounts three MML 5 launchers there, and the lone Machine Gun on the front hull becomes a pair of Light Machine Guns in that same position. It remains, as before, an easily-serviced design, built by Buda Imperial Vehicles at Luthien.
Armor & loadout
SHILLELAGH MISSILE TANK
BallisticMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F ×2 | 2 | 0.5 t ammo in B |
| Msl | T ×3 | 3 | 4 t ammo in B |
Systems & manufacturers
Shillelagh Missile Tank variants (2)
(Original) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, SRCH, TUR(1/1/1, IF1) Introduced 2859 Battle value 584 Point value 16
Shillelagh Missile Tank current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities FC, IF1, SRCH, TUR(2/2/1, IF1) Introduced 3093 Battle value 669 Point value 22