Shen Long Battle Armor [David] (Sqd5)
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- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 1.5t
- Role
- Scout
- Intro
- 3092 Early Republic
- Rules
- Standard
- Move
BA David Light Gauss Rifle ×4
Battle Value
472by skill
Point Value
23
![Shen Long Battle Armor [David] (Sqd5) line art](https://ybblyawa3hnjg44f.public.blob.vercel-storage.com/unit-art/06a28c02d6869061.webp)
[David] (Sqd5)
Shen Long Battle Armor
PV23
TP: BASZ: 1TMM: 0MV: 8"f
ROLE: Scout
Damage
S (+0)
2
M (+2)
2
L (+4)
0
Heat not tracked
![Shen Long Battle Armor [David] (Sqd5) line art](https://ybblyawa3hnjg44f.public.blob.vercel-storage.com/unit-art/06a28c02d6869061.webp)
Special ,
Alpha Strike Stats
SkillPVSkill 0 43Skill 1 38Skill 2 33Skill 3 28Skill 4 23Skill 5 21Skill 6 19Skill 7 17Skill 8 15
Availability by era
No recorded availability.
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,090 |
| G1 | 2 | 953 |
| G2 | 3 | 793 |
| G3 | 4 | 623 |
| G4 | 5 | 472 |
| G5 | 6 | 406 |
| G6 | 7 | 363 |
| G7 | 8 | 321 |
| G8 | 8 | 302 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
Ballistic
11 armor per trooper
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| BalBA David Light Gauss Rifle | TU ×4 | 4 |
Systems & manufacturers
Shen Long Battle Armor variants (18)
[David] (Sqd4) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR4, MAS Introduced 3092 Battle value 350 Point value 19
[David] (Sqd5) current variant Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR5, MAS Introduced 3092 Battle value 472 Point value 23
[David] (Sqd6) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR6, MAS Introduced 3092 Battle value 607 Point value 23[Interdictor] (Sqd4) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR4, HT2/-/-, LECM, MAS Introduced 3092 Battle value 276 Point value 18[Interdictor] (Sqd5) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR5, HT2/-/-, LECM, MAS Introduced 3092 Battle value 371 Point value 22[Interdictor] (Sqd6) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR6, HT2/-/-, LECM, MAS Introduced 3092 Battle value 477 Point value 22[MG] (Sqd4) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR4, MAS Introduced 3092 Battle value 314 Point value 16[MG] (Sqd5) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR5, MAS Introduced 3092 Battle value 422 Point value 20[MG] (Sqd6) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR6, MAS Introduced 3092 Battle value 543 Point value 21[MRM] (Sqd4) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR4, MAS Introduced 3092 Battle value 352 Point value 16[MRM] (Sqd5) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR5, MAS Introduced 3092 Battle value 474 Point value 20[MRM] (Sqd6) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR6, MAS Introduced 3092 Battle value 610 Point value 20[Pop-Up Mine] (Sqd4) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR4, MAS, MDS2 Introduced 3092 Battle value 241 Point value 16[Pop-Up Mine] (Sqd5) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR5, MAS, MDS1 Introduced 3092 Battle value 324 Point value 19[Pop-Up Mine] (Sqd6) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR6, MAS, MDS1 Introduced 3092 Battle value 416 Point value 19[SRM] (Sqd4) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR4, MAS Introduced 3092 Battle value 404 Point value 19[SRM] (Sqd5) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR5, MAS Introduced 3092 Battle value 544 Point value 23[SRM] (Sqd6) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CAR6, MAS Introduced 3092 Battle value 700 Point value 26