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Seabuster Strike Fighter

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Tech
Inner Sphere
Mass
50t
Role
Attack
Intro
3081 Early Republic
Rules
Advanced
Cost
1.91M C-bills
Move
Armor
49 pts

Medium Laser ×2Ultra AC/20

Seabuster Strike Fighter line art

Art © The Topps Company · Catalyst Game Labs

Technical Readout: TR:Proto · Record Sheets: RS:Proto

Compare this unit
SkillPVSkill 0 52Skill 1 46Skill 2 40Skill 3 34Skill 4 28Skill 5 25Skill 6 22Skill 7 19Skill 8 16

Availability by era

4 eras · 5 factions

GunPilotAdj BV
G011,977
G121,729
G231,438
G341,130
G45856
G56736
G67659
G78582
G88548

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Seabuster Strike Fighter is a 50-ton fighter flown in the attack role, built on the same fusion-powered, Heavy Ferro-Aluminum-armored hull as the Early model. Where that earlier variant carried a single Improved Heavy Gauss Rifle in the nose, this version replaces it with an Ultra AC/20 in the nose, and adds a Medium Laser in each wing, one on the right and one on the left. The recon camera in the nose carries over from the Early model, and the ten single heat sinks are unchanged in count and type. Wingman Enterprises, Ltd builds this version at Pinard, apart from the Praxton refit line that produced the Early model.

Armor & loadout

SEABUSTER STRIKE FIGHTER
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
BalN14 t ammo in FS
EnrRW · LW2
otherRecon CameraISN
otherFlotation HullrearISA

Seabuster Strike Fighter variants (2)

(Early) Introduced 3075 Battle value 764 Point value 24
Seabuster Strike Fighter current variant Introduced 3081 Battle value 856 Point value 28
All 2 Seabuster Strike Fighter variants