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Scylla 3

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Tech
Clan
Mass
100t
Intro
3082 Early Republic
Rules
Standard
Cost
30.15M C-bills
Move
Armor
297 pts

ER PPCHeavy Large LaserHAG/30LB 20-X AC

SkillPVSkill 0 91Skill 1 81Skill 2 71Skill 3 61Skill 4 51Skill 5 46Skill 6 41Skill 7 36Skill 8 31

Availability by era

3 eras · 1 faction

GunPilotAdj BV
G016,514
G125,696
G234,738
G343,722
G452,820
G562,425
G672,171
G781,918
G881,805

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Scylla 3 rebuilds the chassis as a 100-ton assault brawler for close-in fighting, a departure from the missile-boat original of 3062. Where the base Scylla carried twin LRM 20 racks in the arms, this configuration mounts an LB 20-X AC in the left arm and a HAG/30 in the right, and the ER Large Laser in the head and the twin ER Medium Lasers of the left torso give way to a Heavy Large Laser in the left torso and an ER PPC in the right torso, in place of the LB 10-X AC. Cruising and top speed hold at 43 and 65 km/h, though this variant loses the original's jumping legs, and the heat-sink count drops from 17 to 16 double sinks. It is built at various factories.

Armor & loadout

Mech rightFrontMech left
SCYLLA 3
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrRT1
EnrLT1
BalHAG/30RA112 rds · 3 t in RT
BalLA110 rds · 2 t in LT