Scorpion Light Tank (LRM)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 25t
- Role
- Missile Boat
- Intro
- 2813 Early Succession War
- Rules
- Introductory
- Cost
- 408.3K C-bills
- Move
- Armor
- 80 pts

LRM 10LRM 5
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
425by skill
Point Value
14
Recognition Notes
The Scorpion Light Tank (LRM) is a 25-ton tracked combat vehicle refitted as a missile boat, cruising at 43 km/h with a top speed near 65. Its turret drops the Machine Gun and Autocannon/5 of the base model in favor of an LRM 5 and an LRM 10, shifting the tank from a close-in brawler into a stand-off role. Armor remains standard plate over the same hull. Quikscell Company builds it at Ares, among other sites.
Armor & Loadout
SCORPION LIGHT TANK (LRM)
Missile
Front: 20 front
Right: 14 front
Left: 14 front
Turret: 20 front
Rear: 12 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T | 1 | 1 t ammo in B |
| Msl | T | 1 | 1 t ammo in B |
Systems & Manufacturers
(LRM)
Scorpion Light Tank
PV14
TP: CVSZ: 1TMM: 0MV: 8"t
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
1
L (+4)
1
Heat not tracked

Special EE, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 26Skill 1 23Skill 2 20Skill 3 17Skill 4 14Skill 5 13Skill 6 12Skill 7 11Skill 8 10
Availability by era
10 eras · 7 factions
Scorpion Light Tank variants (15)
Scorpion Light Tank Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(1/1/1) Introduced 2807 Battle value 306 Point value 11
(LRM) current variant Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(1/1/1, IF1) Introduced 2813 Battle value 425 Point value 14
(SRM) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM2/2, TUR(2/2/-, SRM2/2) Introduced 2840 Battle value 373 Point value 13(ML) Role Ambusher Tech base Inner Sphere Rules Introductory Alpha Strike abilities CT1, EE, SRCH, TUR(2/1/-) Introduced 2875 Battle value 320 Point value 11(Armor) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(0*/1/1) Introduced 3055 Battle value 325 Point value 11C Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, EE, FLK0*/0*/0*, SRCH, TUR(1/0*/0*, FLK(0*, 0*, 0*) Introduced 3055 Battle value 354 Point value 10(MRM) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(2/2/-) Introduced 3060 Battle value 469 Point value 13(RAC) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/1/1) Introduced 3063 Battle value 385 Point value 11(LAC) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(0*/0*/0*) Introduced 3072 Battle value 289 Point value 10(Minesweeper Prototype) Role Missile Boat Tech base Inner Sphere Rules Experimental Alpha Strike abilities EE, IF1, MSW, SRCH Introduced 3078 Battle value 350 Point value 12(Thunderbolt) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, IF1, SRCH, TUR(1/1/1, IF1) Introduced 3081 Battle value 414 Point value 12(Ultra) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(1/1/1) Introduced 3083 Battle value 425 Point value 13(Minesweeper) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, FC, IF1, MSW, SRCH Introduced 3087 Battle value 452 Point value 14(Rifle) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(1/1/1) Introduced 3088 Battle value 338 Point value 11(Hardened) Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, CR, FC, SRCH, TUR(1/1/-) Introduced 3089 Battle value 477 Point value 14