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Scarecrow UCU-F4r

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Tech
Mixed
Mass
40t
Intro
3122 Late Republic
Rules
Standard
Move
Armor
128 pts

ER Medium Laser ×3Medium Laser ×3ER Flamer ×2Medium Pulse Laser ×2Anti-BattleArmor Pods (B-Pods) ×2

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21

Availability by era

3 eras · 1 faction

GunPilotAdj BV
G013,400
G122,973
G232,473
G341,943
G451,472
G561,266
G671,133
G781,001
G88942

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The UCU-F4r is a 40-ton brawler that fights close in, cruising at 54 km/h and topping out near 86, with a 90-metre jump. Where the UCU-F4 packs each arm with four Light Machine Guns and a Light Machine Gun Array behind an ER Medium Laser and Medium Pulse Laser, the F4r strips out the machine-gun batteries and adds a Medium Laser to each arm, leaving each arm with an ER Medium Laser, Medium Pulse Laser, and Medium Laser. A Medium Laser sits in the right torso alongside the ER Medium Laser and ER Flamer in the center torso and the ER Flamer in the head, and B-Pods remain in both legs. The Chameleon light polarization shields fitted throughout the F4 airframe are absent here, leaving the Bloodhound active probe in the left torso and the Inner Sphere CASE II in the right torso as the sole retained equipment. It carries minimal, weapon-pod arms without hands and is a maintenance-intensive design, built by Corean Enterprises at Augusta.

Armor & loadout

Mech rightFrontMech left
SCARECROW UCU-F4R
EnergySupport
Weapon / EquipmentLocQtyAmmo
EnrHD · CT2
EnrCT · RA · LA3
EnrRT · RA · LA3
EnrRA · LA2
SupAnti-BattleArmor Pods (B-Pods)RL · LL2
electronicsBloodhound Active ProbeISLT

CASE II: Right Torso

Scarecrow variants (2)

UCU-F4 Introduced 3099 Battle value 1,475 Point value 40
UCU-F4r current variant Introduced 3122 Battle value 1,472 Point value 33
All 2 Scarecrow variants