Sarissa MN2-A SecurityMech
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- Type
- IndustrialMech
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Juggernaut
- Intro
- 3082 Early Republic
- Rules
- Standard
Battle Value
771by skill
Point Value
18
Technical Readout: TR:Proto · Record Sheets: RS:Proto
Compare this unitMN2-A SecurityMech
Sarissa
PV18
TP: IMSZ: 2TMM: 0MV: 8"
ROLE: Juggernaut
Damage
S (+0)
3
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Special , ES
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 34Skill 1 30Skill 2 26Skill 3 22Skill 4 18Skill 5 16Skill 6 14Skill 7 12Skill 8 10
Availability by era
4 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,781 |
| G1 | 2 | 1,557 |
| G2 | 3 | 1,295 |
| G3 | 4 | 1,018 |
| G4 | 5 | 771 |
| G5 | 6 | 663 |
| G6 | 7 | 594 |
| G7 | 8 | 524 |
| G8 | 8 | 493 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
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Sarissa variants (4)
MN1-K Role — Tech base Primitive Rules — Alpha Strike abilities — Introduced 2479 Battle value — Point value —MN1-D Role Brawler Tech base Primitive Rules Experimental Alpha Strike abilities — Introduced 3080 Battle value 850 Point value 21
MN2-A SecurityMech current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AFC, ES Introduced 3082 Battle value 771 Point value 18
MN2-Ar SecurityMech Role — Tech base Inner Sphere Rules Standard Alpha Strike abilities — Introduced 3082 Battle value — Point value —