Saladin Assault Hover Tank Ifrit
Loading Create variant…
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Scout
- Intro
- 3080 Jihad
- Rules
- Experimental
- Cost
- 1.57M C-bills
- Move
- Armor
- 119 pts
Snub-Nose PPC
Battle Value
955by skill
Point Value
24

Ifrit
Saladin Assault Hover Tank
PV24
TP: CVSZ: 1TMM: 0MV: 18"h/18"j
ROLE: Scout
Damage
S (+0)
2
M (+2)
1
L (+4)
0
Heat not tracked

Special ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 44Skill 1 39Skill 2 34Skill 3 29Skill 4 24Skill 5 22Skill 6 20Skill 7 18Skill 8 16
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,206 |
| G1 | 2 | 1,929 |
| G2 | 3 | 1,604 |
| G3 | 4 | 1,261 |
| G4 | 5 | 955 |
| G5 | 6 | 821 |
| G6 | 7 | 735 |
| G7 | 8 | 649 |
| G8 | 8 | 611 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Saladin Assault Hover Tank Ifrit is a 35-ton hover combat vehicle refit for the scout role, where the original Saladin fought as a striker. It swaps the autocannon/20 in the front for a Snub-Nose PPC in the same position, and a targeting computer sits in the hull. A fusion engine replaces the original's ICE plant, lifting cruising speed from 86 to 97 km/h and top speed from 130 to 151 km/h. Heavy ferro-fibrous plate replaces the standard armor of the base tank. Trondel Refit and Repair Facility builds the Ifrit at Fronc.
Armor & loadout
SALADIN ASSAULT HOVER TANK IFRIT
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| electronicsTargeting ComputerIS | B | ||
| otherVehicle Jump Jet | B |
Systems & manufacturers
Saladin Assault Hover Tank variants (6)
Saladin Assault Hover Tank Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, SRCH Introduced 2942 Battle value 596 Point value 19(Armor) Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/-, EE, SRCH Introduced 2960 Battle value 594 Point value 22(Clan Cargo) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities CT17, EE, ENE, SRCH Introduced 3050 Battle value 150 Point value 9(LB-X) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, FLK1/1/-, SRCH Introduced 3061 Battle value 760 Point value 19(Ultra) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH Introduced 3064 Battle value 808 Point value 24
Ifrit current variant Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities ENE, SRCH Introduced 3080 Battle value 955 Point value 24