Rhino
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 3137 Dark Age
- Rules
- Experimental
- Cost
- 10.57M C-bills
- Move
- Armor
- 172 pts
ER Medium Laser ×5Ram Plate ×3Spikes ×3

Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,906 |
| G1 | 2 | 4,290 |
| G2 | 3 | 3,568 |
| G3 | 4 | 2,804 |
| G4 | 5 | 2,124 |
| G5 | 6 | 1,827 |
| G6 | 7 | 1,635 |
| G7 | 8 | 1,444 |
| G8 | 8 | 1,359 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Rhino is a 50-ton skirmisher built on a quad chassis, cruising at 65 km/h and reaching 97, with a sprint speed of 130 km/h when its Clan MASC is engaged. Its firepower comes entirely from ER medium lasers: two in the front left leg, two in the front right leg, and one in the head. Ram plates and armor spikes line the left torso, right torso, and center torso, backing the machine's role as a close-quarters brawler that can strike targets with its body as readily as its lasers. Clan ferro-fibrous armor covers a reinforced Inner Sphere structure over the Clan XL fusion engine.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · FLL ×2 · FRL ×2 | 5 | |
| Phy | CT · LT · RT | 3 | |
| Phy | CT · LT · RT | 3 | |
| mobilityMASCClan | RT |