Rhino
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 3137 Dark Age
- Rules
- Experimental
- Cost
- 10.57M C-bills
- Move
- Armor
- 172 pts
ER Medium Laser ×5Ram Plate ×3Spikes ×3
Source: OTP:HC
Compare this unitBattle Value
2,124by skill
Point Value
55
Recognition Notes
The Rhino is a 50-ton skirmisher built on a quad chassis, cruising at 65 km/h and reaching 97, with a sprint speed of 130 km/h when its Clan MASC is engaged. Its firepower comes entirely from ER medium lasers: two in the front left leg, two in the front right leg, and one in the head. Ram plates and armor spikes line the left torso, right torso, and center torso, backing the machine's role as a close-quarters brawler that can strike targets with its body as readily as its lasers. Clan ferro-fibrous armor covers a reinforced Inner Sphere structure over the Clan XL fusion engine.
Armor & Loadout
EnergyPhysical
Head: 9 front
Center Torso: 26 front, 5 rear
Left Torso: 20 front, 4 rear
Right Torso: 20 front, 4 rear
Front Left Leg: 21 front
Front Right Leg: 21 front
Rear Left Leg: 21 front
Rear Right Leg: 21 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD · FLL ×2 · FRL ×2 | 5 | |
| Phy | CT · LT · RT | 3 | |
| Phy | CT · LT · RT | 3 | |
| mobilityMASCClan | RT |
Systems & Manufacturers
Rhino
PV55
TP: BMSZ: 2TMM: 0MV: 16"
ROLE: Skirmisher
Damage
S (+0)
4
M (+2)
4
L (+4)
0
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 99Skill 1 88Skill 2 77Skill 3 66Skill 4 55Skill 5 49Skill 6 43Skill 7 37Skill 8 31
Availability by era
2 eras · 2 factions