Skip to content

Rhino

Loading Create variant…
Tech
Mixed
Mass
50t
Intro
3137 Dark Age
Rules
Experimental
Cost
10.57M C-bills
Move
Armor
172 pts

ER Medium Laser ×5Ram Plate ×3Spikes ×3

SkillPVSkill 0 99Skill 1 88Skill 2 77Skill 3 66Skill 4 55Skill 5 49Skill 6 43Skill 7 37Skill 8 31

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G014,906
G124,290
G233,568
G342,804
G452,124
G561,827
G671,635
G781,444
G881,359

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Rhino is a 50-ton skirmisher built on a quad chassis, cruising at 65 km/h and reaching 97, with a sprint speed of 130 km/h when its Clan MASC is engaged. Its firepower comes entirely from ER medium lasers: two in the front left leg, two in the front right leg, and one in the head. Ram plates and armor spikes line the left torso, right torso, and center torso, backing the machine's role as a close-quarters brawler that can strike targets with its body as readily as its lasers. Clan ferro-fibrous armor covers a reinforced Inner Sphere structure over the Clan XL fusion engine.

Armor & loadout

RHINO
EnergyPhysical
Weapon / EquipmentLocQtyAmmo
EnrHD · FLL ×2 · FRL ×25
PhyCT · LT · RT3
PhyCT · LT · RT3
mobilityMASCClanRT