Regulator II Hovertank (RAC)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 3083 Early Republic
- Rules
- Standard
- Cost
- 8.93M C-bills
- Move
- Armor
- 168 pts
Rotary AC/5
Battle Value
1,490by skill
Point Value
49

TR:3085 · Record Sheets: RS:3085u-CE
Compare this unit(RAC)
Regulator II Hovertank
PV49
TP: CVSZ: 2TMM: 0MV: 20"h
ROLE: Skirmisher
Damage
S (+0)
3
M (+2)
3
L (+4)
0
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29
Availability by era
4 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,442 |
| G1 | 2 | 3,010 |
| G2 | 3 | 2,503 |
| G3 | 4 | 1,967 |
| G4 | 5 | 1,490 |
| G5 | 6 | 1,281 |
| G6 | 7 | 1,147 |
| G7 | 8 | 1,013 |
| G8 | 8 | 954 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Regulator II Hovertank (RAC) is a 50-ton hover combat vehicle fielded as a skirmisher, cruising at 108 km/h and topping out at 162. Where the base model carries a Gauss Rifle in its turret, this configuration mounts a Rotary AC/5 in the same position. The hull adds a targeting computer and a Guardian ECM suite, neither present on the base model. Armor remains Heavy Ferro-Fibrous plate. Aldis Industries builds it at Terra.
Armor & loadout
REGULATOR II HOVERTANK (RAC)
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T | 1 | 3 t ammo in B |
| electronicsTargeting ComputerIS | B | ||
| electronicsGuardian ECM SuiteIS | B |
Systems & manufacturers
Regulator II Hovertank variants (3)
Regulator II Hovertank Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(2/2/2) Introduced 3076 Battle value 1,426 Point value 43(Stealth) Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities ECM, SRCH, STL, TUR(1/1/1) Introduced 3082 Battle value 971 Point value 34
(RAC) current variant Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, SRCH, TUR(3/3/-) Introduced 3083 Battle value 1,490 Point value 49