Regulator Hovertank (Arrow IV)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Missile Boat
- Intro
- 3064 FedCom Civil War
- Rules
- Advanced
- Cost
- 2.4M C-bills
- Move
- Armor
- 89 pts
Arrow IV
Battle Value
1,016by skill
Point Value
28

Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unit(Arrow IV)
Regulator Hovertank
PV28
TP: CVSZ: 2TMM: 0MV: 18"h
ROLE: Missile Boat
Damage
S (+0)
0
M (+2)
0
L (+4)
0
Heat not tracked

Special ARTAIS-1, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 52Skill 1 46Skill 2 40Skill 3 34Skill 4 28Skill 5 25Skill 6 22Skill 7 19Skill 8 16
Availability by era
6 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,347 |
| G1 | 2 | 2,052 |
| G2 | 3 | 1,707 |
| G3 | 4 | 1,341 |
| G4 | 5 | 1,016 |
| G5 | 6 | 874 |
| G6 | 7 | 782 |
| G7 | 8 | 691 |
| G8 | 8 | 650 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Regulator Hovertank (Arrow IV) is a 45-ton hover combat vehicle fielded as a missile boat, cruising at 97 km/h and reaching 151 at top speed. Where the base model mounts a Gauss Rifle in its turret, this configuration carries an Arrow IV in the same position. The hull keeps its ferro-fibrous armor. Aldis Industries builds it at Betelgeuse.
Armor & loadout
REGULATOR HOVERTANK (ARROW IV)
Artillery
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Art | T | 1 | 3 t ammo in B |
Systems & manufacturers
Regulator Hovertank variants (4)
Regulator Hovertank Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(2/2/2) Introduced 3057 Battle value 1,212 Point value 31
(Arrow IV) current variant Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1, TUR(ARTAIS-1), SRCH Introduced 3064 Battle value 1,016 Point value 28
(RAC) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, SRCH, TUR(3/3/-) Introduced 3068 Battle value 1,282 Point value 34(Alan) Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities ECM, FLK1/1/1, SRCH, STL, TUR(1/1/1, FLK1/1/1) Introduced 3077 Battle value 896 Point value 23