Quaestor Mobile Tactical Command HQ
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 30t
- Role
- Scout
- Intro
- 3095 Early Republic
- Rules
- Standard
- Cost
- 957.8K C-bills
- Move
- Armor
- 96 pts
ER Small LaserMachine Gun ×2
Battle Value
437by skill
Point Value
21
Source: XTR:RotS 1
Compare this unitQuaestor Mobile Tactical Command HQ
PV21
TP: CVSZ: 1TMM: 0MV: 12"t
ROLE: Scout
Damage
S (+0)
1
M (+2)
0
L (+4)
0*
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 37Skill 1 33Skill 2 29Skill 3 25Skill 4 21Skill 5 19Skill 6 17Skill 7 15Skill 8 13
Availability by era
4 eras · 17 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,009 |
| G1 | 2 | 883 |
| G2 | 3 | 734 |
| G3 | 4 | 577 |
| G4 | 5 | 437 |
| G5 | 6 | 376 |
| G6 | 7 | 336 |
| G7 | 8 | 297 |
| G8 | 8 | 280 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Quaestor Mobile Tactical Command HQ is a 30-ton tracked combat vehicle built for scouting, cruising at 65 km/h with a top speed of 97. An ER small laser faces front, and a machine gun sits on each side, right and left. The hull carries communications equipment and a Guardian ECM suite, and the crew rides behind standard armor.
Armor & loadout
QUAESTOR MOBILE TACTICAL COMMAND HQ
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F | 1 | |
| Bal | R · L | 2 | 0.5 t ammo in B |
| otherCommunications Equipment5 t | B | ||
| electronicsGuardian ECM SuiteIS | B |