Plainsman Medium Hovertank
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Striker
- Intro
- 3030 Late Succession War (Renaissance)
- Rules
- Introductory
- Cost
- 871.5K C-bills
- Move
- Armor
- 80 pts
SRM 6 ×2SRM 2
Battle Value
600by skill
Point Value
25

Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitPlainsman Medium Hovertank
PV25
TP: CVSZ: 1TMM: 0MV: 18"h
ROLE: Striker
Damage
S (+0)
2
M (+2)
2
L (+4)
0
Heat not tracked

Special EE, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 45Skill 1 40Skill 2 35Skill 3 30Skill 4 25Skill 5 22Skill 6 19Skill 7 16Skill 8 13
Availability by era
8 eras · 36 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,386 |
| G1 | 2 | 1,212 |
| G2 | 3 | 1,008 |
| G3 | 4 | 792 |
| G4 | 5 | 600 |
| G5 | 6 | 516 |
| G6 | 7 | 462 |
| G7 | 8 | 408 |
| G8 | 8 | 384 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Plainsman Medium Hovertank is a 35-ton hover combat vehicle fielded as a striker, closing fast at a cruising speed of 97 km/h and a top speed of 151. Its turret carries two SRM 6 launchers, and a single SRM 2 fires from the front of the hull. The crew rides behind standard armor, with an internal combustion engine driving the skirt. Pinard Protectorates Limited builds the type at Pinard.
Armor & loadout
PLAINSMAN MEDIUM HOVERTANK
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 2 | F | 1 | 1 t ammo in B |
| MslSRM 6 | T ×2 | 2 | 2 t ammo in B |
Systems & manufacturers
Plainsman Medium Hovertank variants (4)
Plainsman Medium Hovertank current variant Role Striker Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, SRM2/2, TUR(2/2/-, SRM2/2) Introduced 3030 Battle value 600 Point value 25
(Scout) Role Scout Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, PRB, RCN, SRCH, SRM2/2, TUR(2/2/-, SRM2/2) Introduced 3065 Battle value 578 Point value 28(Streak) Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities EE, SRCH, TUR(2/2/-) Introduced 3071 Battle value 600 Point value 25(Sealed) Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities FC, SEAL, SRCH, SRM2/2, TOR0*/0*/-, TUR(2/2/-, SRM2/2) Introduced 3074 Battle value 632 Point value 25